StarCraft enhanced on its predecessor Warcraft II, which highlighted two extremely comparable playable factions, by introducing asymmetry between the models and systems available to its three races (Protoss, Terran, and Zerg). This asymmetry was similar to that pioneered during the lesser-recognised 1996 SSI launch War Wind. The unit varieties available https://israel06059.timeblog.net/65720411/starcraft-an-overview